I am Irene,
a Product Designer
bridging code, business and user experience.
Abstract photography — introduction background

Selected Work

Concept projects — exploring process, craft and problem-solving across industries.

Stakeholder Management · Cross-functional Teams · Design Critique · Product Thinking · Agile / Scrum · UX Writing · Problem Solving · Workshop Facilitation

  • Figma
  • FigJam
  • Miro
  • Figma Slide
  • Figma Maker
  • Photoshop
  • Illustrator
  • Mixpanel
  • Looker Studio
  • Microsoft Clarity
  • Jira
  • Confluence
  • Clickup

Experience

2021 — Present

UX/UI Designer

Financial Services

End-to-end design for digital products — user research, wireframing, prototyping and design system maintenance. Collaborating with product, engineering and stakeholders in agile sprints.

2019 — 2020

UX/UI Bootcamp

Ironhack

Intensive programme covering user research, information architecture, interaction design, usability testing and high-fidelity prototyping.

2018 — 2019

Product Marketing & Monetisation

Mobile Gaming

Owned marketing strategy and monetisation for mobile game titles. Analysed player behaviour, ran A/B tests on in-app funnels and collaborated with game design teams to optimise engagement and revenue.

2013 — 2018

Full-Stack Web Developer

Digital Agency

Built and maintained WordPress-based web products — custom themes, plugins, PHP back-end and front-end development. Worked directly with clients and cross-functional teams.

About Me

I came to UX/UI through an unusual path: I spent five years as a full-stack web developer, then moved into product marketing and monetisation for mobile games — where I discovered that what excited me most wasn't the code or the campaigns, but understanding why people behave the way they do with digital products.

That mix of building, measuring and empathising is what I bring to design today. I can talk to engineers in their language, think about conversion with a marketing lens, and always start from the user's perspective. Curiosity is probably the thread that connects it all — it's what pushed me from PHP to player funnels to prototyping, and it's what keeps me digging deeper in every research session.

Outside of work, I'm equally restless: sports, photography, video games, travelling — and my turtle Michael Angelo, who is both my longest roommate and my harshest design critic. If it sounds like a lot, it is. I stay on top of it the same way I handle complex projects: good prioritisation and a genuine love for the process.

Michael Angelo the turtle